﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model
{
	/// <summary>
	/// 家具类型（枚举值的设置来自于furniture配置表），1为产出家具，2为机关家具，3为装饰家具，4为储存家具  等...
	/// </summary>
	public enum EnumFurnitureType
	{
		/// <summary>
		/// 未知
		/// </summary>
		Unknown = 0,
		/// <summary>
		/// 产出
		/// </summary>
		Output = 1,
		/// <summary>
		/// 机关
		/// </summary>
		Mechanism = 2,
		/// <summary>
		/// 装饰
		/// </summary>
		Decorate = 3,
		/// <summary>
		/// 存储
		/// </summary>
		Storage = 4,
		/// <summary>
		/// 宝箱
		/// </summary>
		Treasurebox = 6,
	}
}
